The OLS indicates the glidepath information to pilots in the terminal phase of landing on an aircraft carrier. Where n is the index# between 1 and 4 identifying the arrestor cable.
It is not required for a working carrier if the US style 'Meatball' is inappropriate.Ī maximum of four operational arrestor cables is supported.įor each arrestor cable required, add a pair of. This will activate the 'Meatball' glideslope indicator on the left hand side of the defined area. The attachpt_runway_edge point defines the half-width of the runway,Īnd should be to starboard of attachpt_runway_start. The blast shield point should be the center hinge of the shield. The start position is the point where the aircraft should connect its launch bar.ĭevelopers have reported - Distance from the model's origin to start position must not exceed 65 metres. Where n is the index# between 1 and 4 identifying the catapult and matching blast shield. Takeoff Components Catapult Assist (Vessel)Ī maximum of four operational catapults and blast shields is supported.
#Fsx acceleration key code
The actual code used can be checked in Object Properties/User Defined to ensure there have been no syntax errors.įor pre-existing models, you'd have to use addon systems,īarendregt's - FS2004 Carrier Operation Package V2.0īarendregt's - FSX Carrier Operation Package V3.0. These need to be manually entered as an empty attach point. The attach points for carrier operations are not included in the list of options in the attach point tool.
#Fsx acceleration key plus
Unfortunately the Animation Tags label name's spelling and capitalization, plus the index numbering is inconsistent, (e.g. This article is specifically refering to Attach Point Names, and not refering to the model's Animation Tags. These features can only be implemented by editing the model's source code. The appropriate Attach Points need to be added to the vessel model. To specify that a ship has one or more catapults, runway, and arrestor cables, Tailhook_position = Tailhook pivot point, relative to datum reference point. Tailhook_length = Length of tailhook in feet. setting the attachpt_tailhook_pivot and attachpt_tailhook_hook attach points in the model.Īn entry in the configuration file will override the attach points, if they exist.To trap an aircraft, a tailhook is lowered to catch an arrestor cable.Īdd a tailhook to an aircraft, by either. TODO - Add/edit/split instructions for implementation. Lamont Clarke's wiki - Adapting FSX aircrafts to acceleration carriers
#Fsx acceleration key download
Marker States - A tool to aid positioning, see download at bottom of page: Launch_bar_lug = Launch bar lug point, relative to datum reference point. Launch_bar_pivot = Launch bar pivot point, relative to datum reference point. With the following parameters and values.